(New build up here)
Not a lot to add this week, since I didn't have a lot of time to spend on the game, what with there being turkey to eat, planes to catch, old friends to visit. It was a good week.
Game-wise, the only things I've changed is I've tightened trail renderers a bit. Now when objects with trail renderers wrap, their renderer will refresh itself as it moves, so you don't get sharp lines being drawn where things are being repositioned. I did the same thing for a lot of objects in an old game on this blog, Particle Rain.
As always, charge-up noise is courtesy of Jaview Zumer under this license.