Sunday, January 28, 2018

Shader Tutorials Continue, Audio Asset List Created

This week I only had a little bit of time to work on the game. I spent some of that time putting together a list of all the sound effects in the game and where they appear in the project to give over to a friend of mine who is interested in producing some sound effects for me. The rest of the time I spent refreshing myself on what I'd already covered in terms of shader tutorials so far. So, not much forward movement this week. Next week will hopefully be better.

Sunday, January 21, 2018

On Contests

I worked very hard on a design test that's part of Wizards of the Coast's "Great Designer Search 3." I definitely didn't procrastinate at all and I'm definitely not just writing this now, at midnight on Sunday.

With seriousness, I apologize for not posting anything this week. If only to talk about the shader tutorials I'm doing, I plan to resume next week.

Sunday, January 14, 2018

Sound Designers and Shader Tutorials

This week I got in touch with a friend of mine who was interested in providing sound effects for the game. I'm going to provide them with a list of sound effects that need to be either created or replaced. At the top of that list is going to be the sound effect I keep having to cite each week. Sheesh.

I also continued my slow progress with learning shaders.

Sunday, January 7, 2018

No update this week, but shader things!

I unfortunately don't have an update, but I will share that I decided to look into learning how to do some basic things with shaders this week. I was intimidated at first, but of course as soon as I started watching tutorials it became a lot more approachable... Because that's the function of a tutorial.

I'm not sure in what capacity I want to use shaders for this game, but I know that I do want to keep things aesthetically minimalist, staying to simple geometric shapes and more-or-less solid colors. Learning a bit about shaders could really expand my options for look and feel while staying within those parameters.