Okay, so I'm really excited about Bolt!
I'm also really conscious of where Bolt fails. I've never made a racing game before, and I had this quirky idea for how to organize it so that I didn't have to code any "real cars" or anything:
Link a bunch of prisms together and boom! Instant racetrack. It was a pretty simple concept that I immediately succeeded in complicating:
Bolt is an interesting concept, but a pretty shallow racing game, I think you'll agree. I really only scratched the surface with what kinds of races I can make with these building blocks, and I really only scratched the surface of what's actually fun about this kind of racing game. You have no control over acceleration or braking, so it's all about having a rhythm of boosts to hit. That really only clicked partway through development. I'd like to add multiplayer, and an actual tutorial, since the instructions might be difficult to follow the first time around.
But man, if I were to grade my Game-A-Weeks on how cool my screenshots look? A+:
You can find the game right here
Main Menu typeface is "Hetilica" by Diego Quintana.