Sunday, June 5, 2016

Small updates to an irksome level

New builds is here

Not a big update this week. Hardly an update at all - I was distracted during this week and gone during this weekend. I tweaked level 10 (the very annoying one with two crossed timed walls) to try to make it more palatable. The interval at which the walls swap is longer, and I've moved the goals inward a bit. I also made the middle obstacle much larger.

Hopefully this makes the level easier, and the solution more obvious. So far it's been fairly inscrutable.

As always, charging-up noise is by Javier Zumer, and is being used/modified by me under this license.

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