Sunday, May 15, 2016

Linework, Continued

This week's build can be played here!

Not a big update this week. I added the guideline functionality to warp walls, and did some polishing up on how the lines are displayed. Of note, guide lines colliding with bounce walls will more accurately show you where the player is going to go. See, the player is displaced by a distance proportional to its length, so instead displaying the guidelines like this:

It's more accurate to display them like this:

Not as pretty, but I plan to eventually let all guidelines intelligently adjust their start and end widths so that it seems like one contiguous line.

As always, the charging-up noise is by Javier Zumer. I'm using and modifying it under this license.

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