Sunday, February 14, 2016

Sick Day today, but WebGL is here to stay!

Here's a link to a build you can actually run on Chrome and Firefox!

Hi all, I've been sick this week, and busy figuring out some things for my upcoming move, so unfortunately there's no new build this week. I did, however, have time to look into publishing the game using Unity's WebGL platform. Expect the audio for certain sound effects to be a bit harsh, and expect shadows to appear jagged. I'll see in future weeks if there's anything I can do about that. Due to the inherent differences between web player and WebGL, there might not much.

As always, charge-up noise is by Javier Zumer, and is being used under this license. It has been edited by me.

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