It's been a while! The new build is right here
Sorry for being out of commission for so long. My computer was out of commission for a little bit a few weeks back and I haven't really been on the ball about doing Unity work since then. To be honest, I'm really considering moving on to the next project for this blog. I'll still work on Pierce of course, I want to release it eventually. But for the purposes of this blog, I really need to be doing something useful each week. And that hasn't been true for a while. I want to use this blog to experiment more, so at the end of this month, after I'm back from the Game Developer's Conference, I'll try to work more on tutorials and experiments.
Not much changes with this build - I fixed three minor bugs, one of which came up as I updated to a new Unity Version. There seems to be another unity bug happening on certain levels. I'll see if I can get it to happen more reliably and fix that bug as well.
The audio designer I have helping me is still working on new sound effects for charging, but for now the charge-up noise is still by Javier Zumer. I use and modify this asset under this license.