Sunday, September 11, 2016
Better Kill Wall Levels
Just some minor level tweaks this week. Well, not minor. I basically redid two levels because I wasn't happy with the way the game introduced kill walls (the red ones that destroy the player on contact).
Kill walls were introduced as sort of a "lull" in difficulty, but red walls that kill you if you touch them isn't a particularly complex video game concept, and I didn't like that players who encountered them seemed surprised that there would be a lull at that moment. The levels that I added are a little complex, but we'll see how they feel in a week or two.
As always, charging-up noise is by Javier Zumer. I'm using and modifying this asset under this license.