Following some of the notes I was mentioning last week, I've slowed down the time it takes to reach a full charge when holding left-click. I've also sized-up the meter that surrounds the player as they build up their charge.
Here's what it looks like now:
Here's what it used to look like:
Speaking of making levels, I'm looking at what the levels currently look like, and I'm unhappy again with how I'm distributing mechanics. I can use more movement, more switches, more kill walls. I can't, however, get too used to the game and forget that I need to introduce things slowly...
Charge-up noise is by Javier Zumer. I use and modify this asset under this license.