This week I had intended to do the treatment I did for the first 5 or so levels on the rest of the game. I began working on this on Sunday, after last week's update was done. I'd planned on continuing work throughout Monday, Tuesday, and Wednesday, but I really only had Monday, as Tuesday is always a packed day for me and Wednesday I spent packing (My trip began Thursday after work, and continues into Monday the 27th).
I also thought I might get some work done on the plane and possibly here, in San Fran. Unfortunately, this is not possible. So, no new build this week. Sorry!
I have come to some tentative conclusions about the progression of levels in Pierce. One is that I want to push the introduction of enemies back a bit. I have wall-based concepts, like Wrap and Bounce walls, out of the way early. And I have goal-based concepts, like basic goals, multi-hit goals, and linked goals, also out of the way early (early, in this case, being before level 5 or so). I have modifying concepts like movement, timers, and switches, but they all kind of show up in a rush towards the end of the game, along with boost pads. Enemies are an important goal-based concept, but I think I can wait a little bit longer before introducing them. Maybe I'll introduce moving elements before then. Expect to see the results of this next week.